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Children of morta developer
Children of morta developer







children of morta developer

Honest feedback, which is often times not what the developer would like to hear, is quite important and the team needed to show quite a lot of maturity in order to hear this type of feedback.

CHILDREN OF MORTA DEVELOPER FULL

We wanted this small team to have full control over their creative decisions. The impotant aspect here was that the feedback from other developers, even the more senior developers, was given to broaden the view of the developers of “Children of Morta” and were not necessarily converted into action plans. The team would listen closely to the feedback and then decide about their actions. We invited the developers from the other teams in our studio on a regular basis to provide feedback on the design decisions and ideas that were going to be used for “Children of Morta”.

children of morta developer

We use one week sprints and have plans for the main milestones but come up with the task details on a week by week basis. The serious playtest at the end of the week which was observed by the whole team (6 developers), assessed the current state of the game and prepared us for the detailed plan for the next week. The results were fantastic! Not the results for the test itself, any gameplay test during pre-production and most of the production phase brings shame and tense feelings for the developers when done by external people, however, getting valuable feedback that early in the project was fantastic and it really helped in prioritizing the project tasks and making sure we can find the essence of fun in the game very early in pre-production. Even us, ourselves, were skeptical about this and whether any meaningful testing can be done by people outside our team that early in the project. We started playtesting the game from the second week right after the project start. Here are the top three things that have really worked well for our development process for our latest title, Children of Morta.ġ - A Fixed Weekly External Playtest Session

  • Familiarity With the Selected Game Project.
  • Various Project Risks (Technical, Design, Business, Human Resource, External, …)Īnd considering the development team, these variables influence the selected process:.
  • The following variables affect the development methodology as related to the project: It all really depends on these two and this is probably the reason we can not find the exact same process work for different studios and customizing a methodology for every team is very important and advised. One very important aspect of designing a development process is its dependencies on the project and the team.

    children of morta developer

    Our development process has been evolving every month and we have been learning very much during this time, mostly learnging it the hard way. Starting with no methodology at all and continuing to agile methods and various customized versions of SCRUM for our team. In the past 8 years that we have been working as an independent game developer, we have tried various methods for handling the overall game development process.









    Children of morta developer